![]() Missing localization for descriptions is a known issue, and will be solved after adding tribal buildings. ![]() It's normal for the tooltip not to appear in many cases - means you can't build that specific building because of insufficient funds, technology level, or prerequisites.Įxtract to your CK2 mod folder, enable in the game launcher.ĭev version. When you mouse over the icon with paper and green tick, you will see if and where you can build. I consider it a fair tradeoff, given that build time/cost modifiers don't apply here either. Decisions also take into account technology level and building prerequirements.Ĭurrently covers castle, city, temple, and hospital - not including culture-specific or bloodline buildings.ĭoes not, and will not, include a delay before a decision is made and the upgrade appears, mainly because I cba to implement it, and because that would cause a performance hit. ![]() You won't go below 500 gold, so use this when you have at least 700-800 gold. ![]() Compatible with 3.0 and later versions, not tested on earlier versions.Īutomatic building across your demesne (counties held by you) or realm (counties held by you or your vassals) - one specific building, provided that you have the funds. ![]()
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